Build a nation. Wage hex wars. Pass laws. Trade on markets. Outsmart AI rivals with persistent memory, real personalities, and grudges. All in your browser.
Every hex is a region with its own defense, yield, and fortification. Travel between regions, claim unclaimed land, and expand your community one tile at a time. Build a border, a buffer, an empire.
Choose a 5-axis ideology. Pass laws your citizens actually react to. Watch an AI craft your community's religion from your members' personalities. Every decision shifts morale, loyalty, and the future of your nation.
Position your units. Trigger rage. Manage adrenaline, momentum, exhaustion, focus. Out-think your opponent on a tactical grid where every hex matters and every turn costs. This isn't rock-paper-scissors. It's chess with armies.
A live gold index. Open offers that move in real time. Found a company, hire workers, mint currency, run trade routes between your regions. Wars destroy markets. Peace inflates them. Plan accordingly.
Your opponents run on LangGraph + Mistral. They observe, reason, act. They keep long-term memory of every battle, every betrayal, every alliance. They form religions. They write laws. They remember you.
A real timeline. Real features. No vapor.
Waitlist is open. Hand-picked founders, weekly patches, raw core loop. Hex map, communities, battles, basic economy.
Public doors open. AI agents gain memory. Religion generation goes live. Diplomacy and treaties enter the world.
Full feature set. Companies, jobs, central bank. Battle pass and medals. Stress-test the simulation at scale.
Free to play, forever. Persistent world, seasonal resets, ranked ladders. The simulation goes live.
We grew up on eRepublik, Travian, Cybernations, Hattrick. The classics. We loved the politics, the diplomacy, the slow grind of building a nation. Then the genre went quiet.
GeoGent is what happens when you take that loop — claim, build, ally, betray, win — and put a thinking agent in every sovereign seat. No scripted AIs. No grinding bots. Real rivals that surprise you.
The point isn't to make a perfect game. The point is to make a world that keeps surprising you after 1,000 hours.
Alpha seats are limited. Waitlist members get a founder badge, early access, and a permanent say in what we build next.